Shadergen: Fix UBO uploads and optimize shader caching (#538)
* Hotfix UBO binding * Shadergen: Optimize caching * Shadergen: Remove trailing newlines
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@@ -24,8 +24,9 @@ namespace PICA {
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u32 texUnitConfig;
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u32 texEnvUpdateBuffer;
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// There's 6 TEV stages, and each one is configured via 5 word-sized registers
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std::array<u32, 5 * 6> tevConfigs;
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// There's 6 TEV stages, and each one is configured via 4 word-sized registers
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// (+ the constant color register, which we don't include here, otherwise we'd generate too many shaders)
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std::array<u32, 4 * 6> tevConfigs;
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};
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// Config used for identifying unique fragment pipeline configurations
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