feat: add controller support for pause menu and update ImGuiLayer functionality
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@@ -64,6 +64,11 @@ class FrontendSDL {
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bool keyboardAnalogY = false;
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bool emuPaused = false;
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bool returnToSelector = false;
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#ifdef IMGUI_FRONTEND
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bool controllerStartHeld = false;
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bool controllerSelectHeld = false;
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bool controllerPauseComboArmed = true;
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#endif
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private:
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void setupControllerSensors(SDL_GameController* controller);
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@@ -27,6 +27,7 @@ class ImGuiLayer {
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void setPauseCallback(std::function<void(bool)> callback) { onPauseChange = std::move(callback); }
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void setVsyncCallback(std::function<void(bool)> callback) { onVsyncChange = std::move(callback); }
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void setExitToSelectorCallback(std::function<void()> callback) { onExitToSelector = std::move(callback); }
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void showPauseMenuFromController();
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private:
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void drawDebugPanel();
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