feat: add controller support for pause menu and update ImGuiLayer functionality
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@@ -64,6 +64,11 @@ class FrontendSDL {
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bool keyboardAnalogY = false;
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bool emuPaused = false;
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bool returnToSelector = false;
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#ifdef IMGUI_FRONTEND
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bool controllerStartHeld = false;
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bool controllerSelectHeld = false;
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bool controllerPauseComboArmed = true;
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#endif
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private:
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void setupControllerSensors(SDL_GameController* controller);
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