gpu: Implement basic texcopy
* Improves rendering in FE:A but the screens will still not show because it requires surface validation
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@@ -117,6 +117,10 @@ class GPU {
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renderer->displayTransfer(inputAddr, outputAddr, inputSize, outputSize, flags);
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}
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) {
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renderer->textureCopy(inputAddr, outputAddr, totalBytes, inputSize, outputSize, flags);
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}
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// Read a value of type T from physical address paddr
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// This is necessary because vertex attribute fetching uses physical addresses
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template <typename T>
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