gpu: Implement basic texcopy
* Improves rendering in FE:A but the screens will still not show because it requires surface validation
This commit is contained in:
@@ -49,6 +49,7 @@ class Renderer {
|
||||
virtual void initGraphicsContext(SDL_Window* window) = 0; // Initialize graphics context
|
||||
virtual void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) = 0; // Clear a GPU buffer in VRAM
|
||||
virtual void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) = 0; // Perform display transfer
|
||||
virtual void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) = 0;
|
||||
virtual void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) = 0; // Draw the given vertices
|
||||
|
||||
virtual void screenshot(const std::string& name) = 0;
|
||||
|
||||
Reference in New Issue
Block a user