gpu: Implement basic texcopy
* Improves rendering in FE:A but the screens will still not show because it requires surface validation
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@@ -9,5 +9,6 @@ void RendererNull::display() {}
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void RendererNull::initGraphicsContext(SDL_Window* window) {}
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void RendererNull::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) {}
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void RendererNull::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) {}
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void RendererNull::textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) {}
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void RendererNull::drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) {}
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void RendererNull::screenshot(const std::string& name) {}
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