gpu: Implement basic texcopy
* Improves rendering in FE:A but the screens will still not show because it requires surface validation
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@@ -14,8 +14,12 @@ void RendererSw::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u
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printf("RendererSW: Unimplemented displayTransfer call\n");
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}
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void RendererSw::textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) {
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printf("RendererSW: Unimplemented textureCopy call\n");
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}
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void RendererSw::drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) {
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printf("RendererSW: Unimplemented drawVertices call\n");
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}
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void RendererSw::screenshot(const std::string& name) { printf("RendererSW: Unimplemented screenshot call\n"); }
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void RendererSw::screenshot(const std::string& name) { printf("RendererSW: Unimplemented screenshot call\n"); }
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