Better audio playback code
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@@ -24,7 +24,8 @@ namespace Audio {
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static constexpr u64 lleSlice = 16384;
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class DSPCore {
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using Samples = Common::RingBuffer<s16, 1024>;
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// 0x2000 stereo (= 2 channel) samples
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using Samples = Common::RingBuffer<s16, 0x2000 * 2>;
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protected:
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Memory& mem;
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