[GL renderer] Fix up float * vec4 mul
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@@ -32,11 +32,11 @@ const char* vertexShader = R"(
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vec4 abgr8888ToVec4(uint abgr) {
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const float scale = 1.0 / 255.0;
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return vec4(
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scale * float(abgr & 0xffu),
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scale * float((abgr >> 8) & 0xffu),
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scale * float((abgr >> 16) & 0xffu),
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scale * float(abgr >> 24)
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return scale * vec4(
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float(abgr & 0xffu),
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float((abgr >> 8) & 0xffu),
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float((abgr >> 16) & 0xffu),
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float(abgr >> 24)
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);
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}
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