Update Linux version on CI
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@@ -94,7 +94,7 @@ class PICAShader {
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u32 entrypoint = 0; // Initial shader PC
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// We want these registers in this order & with this alignment for uploading them directly to a UBO
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// When emulating shaders on the GPU
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// When emulating shaders on the GPU. Plus this alignment for float uniforms is necessary for doing SIMD in the shader->CPU recompilers.
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alignas(16) std::array<vec4f, 96> floatUniforms;
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alignas(16) std::array<std::array<u8, 4>, 4> intUniforms;
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u32 boolUniform;
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