Remove shader-related hallucinations
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@@ -329,9 +329,11 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
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break;
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}
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/* TODO: Find out if this actually does anything
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case VertexShaderTransferEnd:
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if (value != 0) shaderUnit.vs.finalize();
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break;
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*/
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case VertexShaderTransferIndex: shaderUnit.vs.setBufferIndex(value); break;
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@@ -9,7 +9,6 @@ void ShaderUnit::reset() {
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void PICAShader::reset() {
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loadedShader.fill(0);
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bufferedShader.fill(0);
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operandDescriptors.fill(0);
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boolUniform = 0;
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