HLE DSP: Handle cycle drifting
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@@ -43,7 +43,7 @@ namespace Audio {
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virtual ~DSPCore() {}
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virtual void reset() = 0;
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virtual void runAudioFrame() = 0;
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virtual void runAudioFrame(u64 eventTimestamp) = 0;
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virtual u8* getDspMemory() = 0;
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virtual u16 recvData(u32 regId) = 0;
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