HLE DSP: Handle cycle drifting
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@@ -74,7 +74,7 @@ namespace Audio {
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scheduler.removeEvent(Scheduler::EventType::RunDSP);
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}
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void NullDSP::runAudioFrame() {
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void NullDSP::runAudioFrame(u64 eventTimestamp) {
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// Signal audio pipe when an audio frame is done
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if (dspState == DSPState::On) [[likely]] {
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dspService.triggerPipeEvent(DSPPipeType::Audio);
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