GPU: Add sw texture copies
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@@ -53,6 +53,7 @@ class Renderer {
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EmulatorConfig* emulatorConfig = nullptr;
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void doSoftwareTextureCopy(u32 inputAddr, u32 outputAddr, u32 copySize, u32 inputWidth, u32 inputGap, u32 outputWidth, u32 outputGap);
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public:
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Renderer(GPU& gpu, const std::array<u32, regNum>& internalRegs, const std::array<u32, extRegNum>& externalRegs);
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virtual ~Renderer();
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