GPU: Add sw texture copies
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@@ -792,6 +792,8 @@ void RendererGL::textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32
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shutUpCounter++;
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printf("RendererGL::TextureCopy failed to locate src framebuffer!\n");
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}
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doSoftwareTextureCopy(inputAddr, outputAddr, copySize, inputWidth, inputGap, outputWidth, outputGap);
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return;
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}
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