clear render targets after creation
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@@ -12,7 +12,7 @@ struct BufferHandle {
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};
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// 64MB buffer for caching vertex data
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#define CACHE_BUFFER_SIZE 64 * 1024 * 1024
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#define CACHE_BUFFER_SIZE 128 * 1024 * 1024
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class VertexBufferCache {
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public:
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