Setting up Qt (#294)
* Initial Qt setup * Fix copy paste derp * Remove QApplication include * Test MacOS Qt build * Update Qt_Build.yml * Update Qt_Build.yml * Properly detect architecture for Qt * Revert back to manual Qt installation to handle DLL nightmares * Install Qt for MacOS CI * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * Rename lua.hpp to lua_manager.hpp * Add Windows Qt deploy step * Update Qt_Build.yml * Update Qt_Build.yml * Update Qt_Build.yml * Update Qt_Build.yml * AAAAAAAAAAAAAAAAAAAAAA * Update Qt_Build.yml * AAAAAAAAAAAAAA * Update Qt_Build.yml * Update Qt_Build.yml * Update Qt_Build.yml * Create mac-bundle-qt.sh * Update Qt_Build.yml * Update Qt_Build.yml * Update mac-bundle-qt.sh * Update Qt_Build.yml * Update mac-bundle-qt.sh * Update mac-bundle-qt.sh * Update mac-bundle-qt.sh * Update mac-bundle-qt.sh * Recovering from heartbreak after the dylibbundler fork made me sad * Help * Update Qt_Build.yml * Add mac dynlib manager from MelonDS * Update mac-bundle-qt.sh * Update mac-bundle-qt.sh * Update mac-libs.rb * Update mac-bundle-qt.sh * Create linux-appimage-qt.sh * Update Qt_Build.yml
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@@ -1,5 +1,5 @@
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#ifdef PANDA3DS_ENABLE_LUA
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#include "lua.hpp"
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#include "lua_manager.hpp"
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void LuaManager::initialize() {
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L = luaL_newstate(); // Open Lua
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@@ -1,7 +1,14 @@
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#include "emulator.hpp"
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#ifdef PANDA3DS_FRONTEND_QT
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#include <QApplication>
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#endif
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int main(int argc, char *argv[]) {
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Emulator emu;
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#ifdef PANDA3DS_FRONTEND_QT
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QApplication app(argc, argv);
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return app.exec();
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#endif
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emu.initGraphicsContext();
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