Use vector directly on jni_driver.cpp
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@@ -42,12 +42,7 @@ void Pandroid::onSmdhLoaded(const std::vector<u8> &smdh){
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jbyteArray result = env->NewByteArray(size);
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jbyteArray result = env->NewByteArray(size);
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jbyte buffer[size];
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env->SetByteArrayRegion(result, 0, size, (jbyte*)smdh.data());
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for(int i = 0; i < size; i++){
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buffer[i] = (jbyte) smdh[i];
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}
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env->SetByteArrayRegion(result, 0, size, buffer);
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auto clazz = env->FindClass(alberClass);
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auto clazz = env->FindClass(alberClass);
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@@ -24,8 +24,9 @@ public class AlberDriver {
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public static native void TouchScreenDown(int x, int y);
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public static native void TouchScreenDown(int x, int y);
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public static void OnSmdhLoaded(byte[] buffer) {
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public static void OnSmdhLoaded(byte[] buffer) {
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Log.i(Constants.LOG_TAG, "Loaded rom smdh");
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SMDH smdh = new SMDH(buffer);
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SMDH smdh = new SMDH(buffer);
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Log.i(Constants.LOG_TAG, "Loaded rom SDMH");
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Log.i(Constants.LOG_TAG, String.format("Are you playing '%s' published by '%s'", smdh.getTitle(), smdh.getPublisher()));
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GameMetadata game = GameUtils.getCurrentGame();
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GameMetadata game = GameUtils.getCurrentGame();
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GameUtils.removeGame(game);
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GameUtils.removeGame(game);
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GameUtils.addGame(GameMetadata.applySMDH(game, smdh));
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GameUtils.addGame(GameMetadata.applySMDH(game, smdh));
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@@ -13,6 +13,7 @@ import android.widget.Toast;
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import androidx.annotation.Nullable;
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import androidx.annotation.Nullable;
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import com.panda3ds.pandroid.AlberDriver;
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import com.panda3ds.pandroid.R;
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import com.panda3ds.pandroid.R;
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import com.panda3ds.pandroid.app.game.AlberInputListener;
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import com.panda3ds.pandroid.app.game.AlberInputListener;
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import com.panda3ds.pandroid.input.InputHandler;
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import com.panda3ds.pandroid.input.InputHandler;
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@@ -80,4 +81,12 @@ public class GameActivity extends BaseActivity {
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return super.dispatchGenericMotionEvent(ev);
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return super.dispatchGenericMotionEvent(ev);
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}
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}
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@Override
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protected void onDestroy() {
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if(AlberDriver.HasRomLoaded()){
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AlberDriver.Finalize();
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}
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super.onDestroy();
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}
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}
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}
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