ios: Pass CAMetalLayer instead of void* to Obj-C++ bridging header
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@@ -1,4 +1,6 @@
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#pragma once
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#include <Foundation/Foundation.h>
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#include <QuartzCore/QuartzCore.h>
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void iosCreateEmulator();
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void iosRunFrame(void* drawable);
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void iosRunFrame(CAMetalLayer* layer);
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