[DSP] Add event stubs to fix games locking up
This commit is contained in:
@@ -182,10 +182,10 @@ struct Mutex {
|
||||
|
||||
struct Semaphore {
|
||||
u64 waitlist; // Refer to the getWaitlist function below for documentation
|
||||
u32 initialCount;
|
||||
u32 maximumCount;
|
||||
s32 availableCount;
|
||||
s32 maximumCount;
|
||||
|
||||
Semaphore(u32 initialCount, u32 maximumCount) : initialCount(initialCount), maximumCount(maximumCount), waitlist(0) {}
|
||||
Semaphore(s32 initialCount, s32 maximumCount) : availableCount(initialCount), maximumCount(maximumCount), waitlist(0) {}
|
||||
};
|
||||
|
||||
struct MemoryBlock {
|
||||
|
||||
Reference in New Issue
Block a user