[PICA] We can now upload floating point uniforms
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@@ -67,7 +67,7 @@ class GPU {
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u32 totalAttribCount = 0; // Number of vertex attributes to send to VS
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u32 fixedAttribMask = 0; // Which attributes are fixed?
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u32 fixedAttribIndex = 0; // Which fixed attribute are we writing to ([0, 12] range)
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u32 fixedAttribIndex = 0; // Which fixed attribute are we writing to ([0, 11] range)
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u32 fixedAttribCount = 0; // How many attribute components have we written? When we get to 4 the attr will actually get submitted
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std::array<u32, 3> fixedAttrBuff; // Buffer to hold fixed attributes in until they get submitted
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