[PICA] We can now upload floating point uniforms
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@@ -49,6 +49,16 @@ namespace PICAInternalRegs {
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// Vertex shader registers
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VertexShaderTransferEnd = 0x2BF,
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VertexFloatUniformIndex = 0x2C0,
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VertexFloatUniformData0 = 0x2C1,
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VertexFloatUniformData1 = 0x2C2,
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VertexFloatUniformData2 = 0x2C3,
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VertexFloatUniformData3 = 0x2C4,
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VertexFloatUniformData4 = 0x2C5,
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VertexFloatUniformData5 = 0x2C6,
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VertexFloatUniformData6 = 0x2C7,
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VertexFloatUniformData7 = 0x2C8,
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VertexShaderTransferIndex = 0x2CB,
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VertexShaderData0 = 0x2CC,
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VertexShaderData1 = 0x2CD,
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