Enable shadergen by default for now
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@@ -165,7 +165,7 @@ std::string FragmentGenerator::generate(const PICARegs& regs, const FragmentConf
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vec4 tevNextPreviousBuffer = tevBufferColor;
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vec4 primaryColor = vec4(0.0);
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vec4 secondaryColor = vec4(0.0);
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vec4 secondaryColor = vec4(0.0);
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)";
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compileLights(ret, config, regs);
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