[PICA] Rework how external registers work, format
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@@ -68,7 +68,8 @@ class RendererGL final : public Renderer {
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void updateLightingLUT();
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public:
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RendererGL(GPU& gpu, const std::array<u32, regNum>& internalRegs) : Renderer(gpu, internalRegs) {}
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RendererGL(GPU& gpu, const std::array<u32, regNum>& internalRegs, const std::array<u32, extRegNum>& externalRegs)
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: Renderer(gpu, internalRegs, externalRegs) {}
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~RendererGL() override;
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void reset() override;
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