Add thread debugger
This commit is contained in:
@@ -127,6 +127,7 @@ class Emulator {
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Scheduler& getScheduler() { return scheduler; }
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Memory& getMemory() { return memory; }
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AudioDeviceInterface& getAudioDevice() { return audioDevice; }
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Kernel& getKernel() { return kernel; }
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RendererType getRendererType() const { return config.rendererType; }
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Renderer* getRenderer() { return gpu.getRenderer(); }
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@@ -48,12 +48,12 @@ class Kernel {
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Handle currentProcess;
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Handle mainThread;
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int currentThreadIndex;
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Handle srvHandle; // Handle for the special service manager port "srv:"
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Handle errorPortHandle; // Handle for the err:f port used for displaying errors
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Handle srvHandle; // Handle for the special service manager port "srv:"
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Handle errorPortHandle; // Handle for the err:f port used for displaying errors
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u32 arbiterCount;
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u32 threadCount; // How many threads in our thread pool have been used as of now (Up to 32)
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u32 aliveThreadCount; // How many of these threads are actually alive?
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u32 threadCount; // How many threads in our thread pool have been used as of now (Up to 32)
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u32 aliveThreadCount; // How many of these threads are actually alive?
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ServiceManager serviceManager;
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// Top 8 bits are the major version, bottom 8 are the minor version
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@@ -66,10 +66,10 @@ class Kernel {
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Handle makeProcess(u32 id);
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Handle makePort(const char* name);
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Handle makeSession(Handle port);
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Handle makeThread(u32 entrypoint, u32 initialSP, u32 priority, ProcessorID id, u32 arg,ThreadStatus status = ThreadStatus::Dormant);
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Handle makeThread(u32 entrypoint, u32 initialSP, u32 priority, ProcessorID id, u32 arg, ThreadStatus status = ThreadStatus::Dormant);
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Handle makeMemoryBlock(u32 addr, u32 size, u32 myPermission, u32 otherPermission);
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public:
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public:
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// Needs to be public to be accessible to the APT/HID services
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Handle makeEvent(ResetType resetType, Event::CallbackType callback = Event::CallbackType::None);
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// Needs to be public to be accessible to the APT/DSP services
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@@ -199,7 +199,7 @@ public:
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void closeDirectory(u32 messagePointer, Handle directory);
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void readDirectory(u32 messagePointer, Handle directory);
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public:
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public:
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Kernel(CPU& cpu, Memory& mem, GPU& gpu, const EmulatorConfig& config, LuaManager& lua);
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void initializeFS() { return serviceManager.initializeFS(); }
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void setVersion(u8 major, u8 minor);
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@@ -225,9 +225,7 @@ public:
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return handleCounter++;
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}
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std::vector<KernelObject>& getObjects() {
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return objects;
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}
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std::vector<KernelObject>& getObjects() { return objects; }
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// Get pointer to the object with the specified handle
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KernelObject* getObject(Handle handle) {
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@@ -255,4 +253,14 @@ public:
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void clearInstructionCache();
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void clearInstructionCacheRange(u32 start, u32 size);
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u32 getSharedFontVaddr();
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// For debuggers: Returns information about the main process' (alive) threads in a vector for the frontend to display
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std::vector<Thread> getMainProcessThreads();
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// For debuggers: Sets the entrypoint and initial SP for the main thread (thread 0) so that the debugger can display them
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void setMainThreadEntrypointAndSP(u32 entrypoint, u32 initialSP) {
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auto& t = threads[0];
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t.entrypoint = entrypoint;
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t.initialSP = initialSP;
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}
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};
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@@ -21,6 +21,7 @@
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#include "panda_qt/screen.hpp"
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#include "panda_qt/shader_editor.hpp"
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#include "panda_qt/text_editor.hpp"
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#include "panda_qt/thread_debugger.hpp"
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#include "services/hid.hpp"
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struct CheatMessage {
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@@ -109,6 +110,7 @@ class MainWindow : public QMainWindow {
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TextEditorWindow* luaEditor;
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PatchWindow* patchWindow;
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ShaderEditorWindow* shaderEditor;
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ThreadDebugger* threadDebugger;
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// We use SDL's game controller API since it's the sanest API that supports as many controllers as possible
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SDL_GameController* gameController = nullptr;
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@@ -157,4 +159,7 @@ class MainWindow : public QMainWindow {
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void handleScreenResize(u32 width, u32 height);
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void handleTouchscreenPress(QMouseEvent* event);
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signals:
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void emulatorPaused();
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};
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28
include/panda_qt/thread_debugger.hpp
Normal file
28
include/panda_qt/thread_debugger.hpp
Normal file
@@ -0,0 +1,28 @@
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#pragma once
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#include <QString>
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#include <QTableWidget>
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#include <QTimer>
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#include <QVBoxLayout>
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#include <QtWidgets>
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#include <atomic>
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#include <chrono>
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#include <thread>
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#include "emulator.hpp"
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class ThreadDebugger : public QWidget {
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Q_OBJECT
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Emulator* emu;
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QVBoxLayout* mainLayout;
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QTableWidget* threadTable;
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public:
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ThreadDebugger(Emulator* emu, QWidget* parent = nullptr);
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void update();
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private:
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void setListItem(int row, int column, const QString& str);
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void setListItem(int row, int column, const std::string& str);
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};
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