diff --git a/src/core/services/hid.cpp b/src/core/services/hid.cpp index 695e0329..c149a2a3 100644 --- a/src/core/services/hid.cpp +++ b/src/core/services/hid.cpp @@ -118,7 +118,6 @@ void HIDService::getGyroscopeCoefficient(u32 messagePointer) { // The volume here is in the range [0, 0x3F] // It is read directly from I2C Device 3 register 0x09 -// Since we currently do not have audio, set the volume a bit below max (0x30) void HIDService::getSoundVolume(u32 messagePointer) { log("HID::GetSoundVolume\n"); constexpr u8 volume = 0x30; @@ -237,7 +236,7 @@ void HIDService::updateInputs(u64 currentTick) { // For some reason, the original developers decided to signal the HID events each time the OS rescanned inputs // Rather than once every time the state of a key, or the accelerometer state, etc is updated - // This means that the OS will signal the events even if literally nothing happened + // This means that the OS will signal the events even if nothing happened // Some games such as Majora's Mask rely on this behaviour. if (eventsInitialized) { for (auto& e : events) {