Partially revert depth/color buffer cache bump
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@@ -44,8 +44,8 @@ class RendererGL final : public Renderer {
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float oldDepthOffset = 0.0;
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float oldDepthOffset = 0.0;
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bool oldDepthmapEnable = false;
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bool oldDepthmapEnable = false;
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SurfaceCache<DepthBuffer, 64, true> depthBufferCache;
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SurfaceCache<DepthBuffer, 16, true> depthBufferCache;
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SurfaceCache<ColourBuffer, 64, true> colourBufferCache;
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SurfaceCache<ColourBuffer, 16, true> colourBufferCache;
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SurfaceCache<Texture, 256, true> textureCache;
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SurfaceCache<Texture, 256, true> textureCache;
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// Dummy VAO/VBO for blitting the final output
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// Dummy VAO/VBO for blitting the final output
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