[PICA] Implement address registers
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@@ -34,7 +34,8 @@ class PICAShader {
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std::array<u32, 4> floatUniformBuffer; // Buffer for temporarily caching float uniform data
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std::array<u32, 128> operandDescriptors;
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std::array<vec4f, 16> tempRegisters; // General purpose registers the shader can use for temp values
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OpenGL::Vector<u32, 2> addrRegister; // Address register
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OpenGL::Vector<s32, 2> addrRegister; // Address register
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u32 loopCounter;
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ShaderType type;
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vec4f getSource(u32 source);
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@@ -94,6 +95,8 @@ class PICAShader {
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return srcVector;
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}
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u8 getIndexedSource(u32 source, u32 index);
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public:
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std::array<u32, 512> loadedShader; // Currently loaded & active shader
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std::array<u32, 512> bufferedShader; // Shader to be transferred when the SH_CODETRANSFER_END reg gets written to
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