Add optional texture hashing
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@@ -62,9 +62,13 @@ struct EmulatorConfig {
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static constexpr RendererType rendererDefault = RendererType::OpenGL;
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#endif
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static constexpr bool hashTexturesDefault = true;
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bool shaderJitEnabled = shaderJitDefault;
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bool useUbershaders = ubershaderDefault;
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bool accelerateShaders = accelerateShadersDefault;
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bool hashTextures = hashTexturesDefault;
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bool accurateShaderMul = false;
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bool discordRpcEnabled = false;
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