Disable present queue when present unavailable.
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@@ -650,7 +650,9 @@ void RendererVK::initGraphicsContext(SDL_Window* window) {
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// Initialize device-specific function pointers
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// Initialize device-specific function pointers
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VULKAN_HPP_DEFAULT_DISPATCHER.init(device.get());
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VULKAN_HPP_DEFAULT_DISPATCHER.init(device.get());
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presentQueue = device->getQueue(presentQueueFamily, 0);
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if (presentQueueFamily != VK_QUEUE_FAMILY_IGNORED) {
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presentQueue = device->getQueue(presentQueueFamily, 0);
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}
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graphicsQueue = device->getQueue(graphicsQueueFamily, 0);
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graphicsQueue = device->getQueue(graphicsQueueFamily, 0);
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computeQueue = device->getQueue(computeQueueFamily, 0);
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computeQueue = device->getQueue(computeQueueFamily, 0);
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transferQueue = device->getQueue(transferQueueFamily, 0);
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transferQueue = device->getQueue(transferQueueFamily, 0);
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