Switch to GL_TEXTURE_2D for lighting LUT
This commit is contained in:
@@ -53,7 +53,7 @@ class RendererGL final : public Renderer {
|
||||
OpenGL::VertexBuffer dummyVBO;
|
||||
|
||||
OpenGL::Texture screenTexture;
|
||||
GLuint lightLUTTextureArray;
|
||||
OpenGL::Texture lightLUTTexture;
|
||||
OpenGL::Framebuffer screenFramebuffer;
|
||||
OpenGL::Texture blankTexture;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user