PicaVertex -> PICA::Vertex
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@@ -28,7 +28,7 @@ class GPU {
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std::array<vec4f, 16> currentAttributes; // Vertex attributes before being passed to the shader
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std::array<vec4f, 16> immediateModeAttributes; // Vertex attributes uploaded via immediate mode submission
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std::array<PicaVertex, 3> immediateModeVertices;
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std::array<PICA::Vertex, 3> immediateModeVertices;
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uint immediateModeVertIndex;
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uint immediateModeAttrIndex; // Index of the immediate mode attribute we're uploading
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@@ -68,7 +68,7 @@ class GPU {
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u32* cmdBuffCurr = nullptr;
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Renderer renderer;
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PicaVertex getImmediateModeVertex();
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PICA::Vertex getImmediateModeVertex();
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public:
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// 256 entries per LUT with each LUT as its own row forming a 2D image 256 * LUT_COUNT
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