[PICA] Implement int uniforms
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@@ -50,6 +50,11 @@ namespace PICAInternalRegs {
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PrimitiveConfig = 0x25E,
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// Vertex shader registers
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VertexIntUniform0 = 0x2B1,
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VertexIntUniform1 = 0x2B2,
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VertexIntUniform2 = 0x2B3,
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VertexIntUniform3 = 0x2B4,
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VertexShaderTransferEnd = 0x2BF,
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VertexFloatUniformIndex = 0x2C0,
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VertexFloatUniformData0 = 0x2C1,
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