[PICA] Implement int uniforms

This commit is contained in:
wheremyfoodat
2022-09-25 17:45:59 +03:00
parent 4cda023c22
commit a5c6fb858f
5 changed files with 25 additions and 3 deletions

View File

@@ -100,6 +100,10 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
shaderUnit.vs.uploadDescriptor(value);
break;
case VertexIntUniform0: case VertexIntUniform1: case VertexIntUniform2: case VertexIntUniform3:
shaderUnit.vs.uploadIntUniform(index - VertexIntUniform0, value);
break;
case VertexShaderTransferEnd:
if (value != 0) shaderUnit.vs.finalize();
break;