[PICA] Implement int uniforms
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@@ -100,6 +100,10 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
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shaderUnit.vs.uploadDescriptor(value);
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break;
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case VertexIntUniform0: case VertexIntUniform1: case VertexIntUniform2: case VertexIntUniform3:
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shaderUnit.vs.uploadIntUniform(index - VertexIntUniform0, value);
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break;
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case VertexShaderTransferEnd:
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if (value != 0) shaderUnit.vs.finalize();
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break;
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