Replace ENABLE_OPENGL with PANDA3DS_ENABLE_OPENGL
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@@ -2,7 +2,7 @@
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#include <stb_image_write.h>
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#if ENABLE_OPENGL
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#if PANDA3DS_ENABLE_OPENGL
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#include <glad/gl.h>
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#endif
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@@ -27,7 +27,7 @@ Emulator::Emulator() : kernel(cpu, memory, gpu), cpu(memory, kernel), gpu(memory
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Helpers::warn("Failed to initialize SDL2 GameController: %s", SDL_GetError());
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}
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#if ENABLE_OPENGL
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#if PANDA3DS_ENABLE_OPENGL
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// Request OpenGL 4.1 Core (Max available on MacOS)
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// MacOS gets mad if we don't explicitly demand a core profile
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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@@ -434,7 +434,7 @@ bool Emulator::loadELF(std::ifstream& file) {
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// Reset our graphics context and initialize the GPU's graphics context
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void Emulator::initGraphicsContext() {
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#if ENABLE_OPENGL
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#if PANDA3DS_ENABLE_OPENGL
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gl.reset(); // TODO (For when we have multiple backends): Only do this if we are using OpenGL
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#endif
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gpu.initGraphicsContext();
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