[PICA] There's 96 float uniforms, not 8
This commit is contained in:
@@ -76,7 +76,7 @@ public:
|
|||||||
|
|
||||||
u32 boolUniform;
|
u32 boolUniform;
|
||||||
std::array<u32, 4> intUniforms;
|
std::array<u32, 4> intUniforms;
|
||||||
std::array<vec4f, 8> floatUniforms;
|
std::array<vec4f, 96> floatUniforms;
|
||||||
|
|
||||||
std::array<vec4f, 16> fixedAttributes; // Fixed vertex attributes
|
std::array<vec4f, 16> fixedAttributes; // Fixed vertex attributes
|
||||||
std::array<vec4f, 16> attributes; // Attributes past to the shader
|
std::array<vec4f, 16> attributes; // Attributes past to the shader
|
||||||
|
|||||||
Reference in New Issue
Block a user