Add setting for ubershaders
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@@ -30,6 +30,7 @@ class RendererGL final : public Renderer {
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OpenGL::VertexArray vao;
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OpenGL::VertexBuffer vbo;
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bool usingUbershader = true;
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// Data
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struct {
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@@ -56,7 +57,6 @@ class RendererGL final : public Renderer {
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SurfaceCache<DepthBuffer, 16, true> depthBufferCache;
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SurfaceCache<ColourBuffer, 16, true> colourBufferCache;
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SurfaceCache<Texture, 256, true> textureCache;
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bool usingUbershader = false;
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// Dummy VAO/VBO for blitting the final output
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OpenGL::VertexArray dummyVAO;
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@@ -107,6 +107,8 @@ class RendererGL final : public Renderer {
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virtual std::string getUbershader() override;
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virtual void setUbershader(const std::string& shader) override;
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virtual void setUbershaderSetting(bool value) override { usingUbershader = value; }
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std::optional<ColourBuffer> getColourBuffer(u32 addr, PICA::ColorFmt format, u32 width, u32 height, bool createIfnotFound = true);
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// Note: The caller is responsible for deleting the currently bound FBO before calling this
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