Metal renderer & iOS frontend fixes
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@@ -1,7 +1,9 @@
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#pragma once
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#include <Foundation/Foundation.h>
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#include <QuartzCore/QuartzCore.h>
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#include <stdint.h>
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void iosCreateEmulator();
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void iosLoadROM(NSString* pathNS);
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void iosRunFrame(CAMetalLayer* layer);
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void iosRunFrame(CAMetalLayer* layer);
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void iosSetOutputSize(uint32_t width, uint32_t height);
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