Add SDL_Window to initGraphicsContext prototype
This value is needed for vulkan to properly allocate a surface, and would benefit OpenGL to move more of its initialization code into here rather than in `emulator.cpp`.
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@@ -45,7 +45,7 @@ void RendererGL::reset() {
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}
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}
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void RendererGL::initGraphicsContext() {
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void RendererGL::initGraphicsContext(SDL_Window* window) {
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gl.reset();
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auto gl_resources = cmrc::RendererGL::get_filesystem();
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