Shadergen types: Add Metal & MSL
This commit is contained in:
@@ -2,8 +2,8 @@
|
|||||||
|
|
||||||
namespace PICA::ShaderGen {
|
namespace PICA::ShaderGen {
|
||||||
// Graphics API this shader is targetting
|
// Graphics API this shader is targetting
|
||||||
enum class API { GL, GLES, Vulkan };
|
enum class API { GL, GLES, Vulkan, Metal };
|
||||||
|
|
||||||
// Shading language to use (Only GLSL for the time being)
|
// Shading language to use
|
||||||
enum class Language { GLSL };
|
enum class Language { GLSL, MSL };
|
||||||
} // namespace PICA::ShaderGen
|
} // namespace PICA::ShaderGen
|
||||||
|
|||||||
Reference in New Issue
Block a user