Start work on GL state manager object
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@@ -81,7 +81,7 @@ class GPU {
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// Set to false by the renderer when the lighting_lut is uploaded ot the GPU
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bool lightingLUTDirty = false;
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GPU(Memory& mem);
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GPU(Memory& mem, GLStateManager& gl);
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void initGraphicsContext() { renderer.initGraphicsContext(); }
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void getGraphicsContext() { renderer.getGraphicsContext(); }
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void display() { renderer.display(); }
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