Moar lighting
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@@ -252,7 +252,8 @@ namespace PICA {
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enum : u32 {
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LUT_D0 = 0,
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LUT_D1,
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LUT_FR,
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// LUT 2 is not used, the emulator internally uses it for referring to the current source's spotlight in shaders
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LUT_FR = 0x3,
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LUT_RB,
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LUT_RG,
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LUT_RR,
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