Merge pull request #180 from wheremyfoodat/timerz
*Actually* make 3DS report the auto-detected region
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@@ -134,7 +134,7 @@ void CFGService::secureInfoGetRegion(u32 messagePointer) {
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mem.write32(messagePointer, IPC::responseHeader(0x2, 2, 0));
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mem.write32(messagePointer, IPC::responseHeader(0x2, 2, 0));
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mem.write32(messagePointer + 4, Result::Success);
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mem.write32(messagePointer + 4, Result::Success);
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mem.write32(messagePointer + 8, static_cast<u32>(Regions::USA)); // TODO: Detect the game region and report it
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mem.write32(messagePointer + 8, static_cast<u32>(mem.getConsoleRegion()));
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}
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}
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void CFGService::genUniqueConsoleHash(u32 messagePointer) {
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void CFGService::genUniqueConsoleHash(u32 messagePointer) {
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@@ -153,7 +153,16 @@ void CFGService::genUniqueConsoleHash(u32 messagePointer) {
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// Used for market restriction-related stuff
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// Used for market restriction-related stuff
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void CFGService::getRegionCanadaUSA(u32 messagePointer) {
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void CFGService::getRegionCanadaUSA(u32 messagePointer) {
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log("CFG::GetRegionCanadaUSA\n");
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log("CFG::GetRegionCanadaUSA\n");
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const u8 ret = (country == CountryCodes::US || country == CountryCodes::CA) ? 1 : 0;
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bool regionUSA = mem.getConsoleRegion() == Regions::USA;
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u8 ret;
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// First, this function checks that the console region is 1 (USA). If not then it instantly returns 0
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// Then it checks whether the country is US or Canda. If yes it returns 1, else it returns 0.
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if (!regionUSA) {
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ret = 0;
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} else {
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ret = (country == CountryCodes::US || country == CountryCodes::CA) ? 1 : 0;
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}
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mem.write32(messagePointer, IPC::responseHeader(0x4, 2, 0));
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mem.write32(messagePointer, IPC::responseHeader(0x4, 2, 0));
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mem.write32(messagePointer + 4, Result::Success);
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mem.write32(messagePointer + 4, Result::Success);
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