[OpenGL] 410 blaze it (MacOS does not have 420)
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@@ -27,7 +27,7 @@ const char* vertexShader = R"(
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)";
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)";
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const char* fragmentShader = R"(
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const char* fragmentShader = R"(
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#version 420 core
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#version 410 core
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in vec4 colour;
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in vec4 colour;
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in vec2 tex0_UVs;
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in vec2 tex0_UVs;
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@@ -100,7 +100,7 @@ const char* fragmentShader = R"(
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)";
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)";
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const char* displayVertexShader = R"(
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const char* displayVertexShader = R"(
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#version 420 core
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#version 410 core
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out vec2 UV;
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out vec2 UV;
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void main() {
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void main() {
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@@ -126,7 +126,7 @@ const char* displayVertexShader = R"(
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)";
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)";
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const char* displayFragmentShader = R"(
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const char* displayFragmentShader = R"(
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#version 420 core
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#version 410 core
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in vec2 UV;
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in vec2 UV;
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out vec4 FragColor;
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out vec4 FragColor;
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