[PICA] Add A8 textures
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@@ -147,6 +147,15 @@ u32 Texture::decodeTexel(u32 u, u32 v, Texture::Formats fmt, const void* data) {
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return (alpha << 24) | (intensity << 16) | (intensity << 8) | intensity;
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return (alpha << 24) | (intensity << 16) | (intensity << 8) | intensity;
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}
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}
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case Formats::A8: {
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u32 offset = getSwizzledOffset(u, v, size.u(), 1);
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auto ptr = static_cast<const u8*>(data);
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const u8 alpha = ptr[offset];
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// A8 sets RGB to 0
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return (alpha << 24) | (0 << 16) | (0 << 8) | 0;
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}
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case Formats::I8: {
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case Formats::I8: {
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u32 offset = getSwizzledOffset(u, v, size.u(), 1);
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u32 offset = getSwizzledOffset(u, v, size.u(), 1);
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auto ptr = static_cast<const u8*>(data);
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auto ptr = static_cast<const u8*>(data);
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