WIP arm64 shader recompiler
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@@ -1,13 +1,15 @@
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#pragma once
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#include "PICA/shader.hpp"
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#if defined(PANDA3DS_DYNAPICA_SUPPORTED) && defined(PANDA3DS_X64_HOST)
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#if defined(PANDA3DS_DYNAPICA_SUPPORTED) && (defined(PANDA3DS_X64_HOST) || defined(PANDA3DS_ARM64_HOST))
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#define PANDA3DS_SHADER_JIT_SUPPORTED
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#include <memory>
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#include <unordered_map>
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#ifdef PANDA3DS_X64_HOST
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#include "shader_rec_emitter_x64.hpp"
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#elif defined(PANDA3DS_ARM64_HOST)
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#include "shader_rec_emitter_arm64.hpp"
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#endif
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#endif
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