Make emulator output size properly configurable
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@@ -524,7 +524,7 @@ void RendererGL::display() {
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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screenFramebuffer.bind(OpenGL::ReadFramebuffer);
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glBlitFramebuffer(0, 0, 400, 480, 0, 0, 400, 480, GL_COLOR_BUFFER_BIT, GL_LINEAR);
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glBlitFramebuffer(0, 0, 400, 480, 0, 0, outputWindowWidth, outputWindowHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR);
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}
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void RendererGL::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) {
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