[PICA] Implement SLTI
This commit is contained in:
@@ -23,6 +23,7 @@ namespace ShaderOpcodes {
|
||||
RSQ = 0x0F,
|
||||
MOVA = 0x12,
|
||||
MOV = 0x13,
|
||||
SLTI = 0x1B,
|
||||
NOP = 0x21,
|
||||
END = 0x22,
|
||||
CALL = 0x24,
|
||||
@@ -111,6 +112,7 @@ class PICAShader {
|
||||
void mul(u32 instruction);
|
||||
void rcp(u32 instruction);
|
||||
void rsq(u32 instruction);
|
||||
void slti(u32 instruction);
|
||||
|
||||
// src1, src2 and src3 have different negation & component swizzle bits in the operand descriptor
|
||||
// https://problemkaputt.github.io/gbatek.htm#3dsgpushaderinstructionsetopcodesummary in the
|
||||
|
||||
Reference in New Issue
Block a user