Fix render-texture size
Use the width/height provided and not the current `fbSize`. Fixes a division exception.
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@@ -265,7 +265,7 @@ RendererVK::Texture& RendererVK::getColorRenderTexture(u32 addr, PICA::ColorFmt
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Texture& newTexture = textureCache[renderTextureHash];
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Texture& newTexture = textureCache[renderTextureHash];
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newTexture.loc = addr;
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newTexture.loc = addr;
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newTexture.sizePerPixel = PICA::sizePerPixel(format);
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newTexture.sizePerPixel = PICA::sizePerPixel(format);
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newTexture.size = fbSize;
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newTexture.size = {width, height};
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newTexture.format = Vulkan::colorFormatToVulkan(format);
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newTexture.format = Vulkan::colorFormatToVulkan(format);
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@@ -338,7 +338,7 @@ RendererVK::Texture& RendererVK::getDepthRenderTexture(u32 addr, PICA::DepthFmt
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Texture& newTexture = textureCache[renderTextureHash];
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Texture& newTexture = textureCache[renderTextureHash];
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newTexture.loc = addr;
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newTexture.loc = addr;
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newTexture.sizePerPixel = PICA::sizePerPixel(format);
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newTexture.sizePerPixel = PICA::sizePerPixel(format);
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newTexture.size = fbSize;
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newTexture.size = {width, height};
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newTexture.format = Vulkan::depthFormatToVulkan(format);
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newTexture.format = Vulkan::depthFormatToVulkan(format);
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