Update renderer_gl.cpp
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@@ -242,6 +242,7 @@ void RendererGL::setupStencilTest(bool stencilEnable) {
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const bool stencilWrite = regs[PICA::InternalRegs::DepthBufferWrite];
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const bool stencilWrite = regs[PICA::InternalRegs::DepthBufferWrite];
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const u32 stencilBufferMask = stencilWrite ? getBits<8, 8>(stencilConfig) : 0;
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const u32 stencilBufferMask = stencilWrite ? getBits<8, 8>(stencilConfig) : 0;
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// TODO: Throw stencilFunc/stencilOp to the GL state manager
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glStencilFunc(stencilFuncs[stencilFunc], reference, stencilRefMask);
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glStencilFunc(stencilFuncs[stencilFunc], reference, stencilRefMask);
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gl.setStencilMask(stencilBufferMask);
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gl.setStencilMask(stencilBufferMask);
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